Monday, 1 December 2014

An End... ALMOST!!






I made a base using duplicated models of the trooper to look like fallen comrades, and then the ammo from his ammo clips to look like the empty rounds on the floor. I was going to have him dropping a couple of small pistols but then thought a mini gun would look cooler. So modelled a mini-gun so he could be holding that instead and look even more badass. Next I have to texture the base and the weapons but it's now almost finished.

Rendered Textures



Here aaaaare the almost finished textures, rendered out just using maya. Later i'll export the model into either marmoset or UE4. I also have the normal maps on to make it look more scarred and burnt.

Blast wound





The top image shows how the texture for his blast wound started, I tried to make it look like scorched metal with the blue flare around the edge and then realised that it looked silly. So stopped. And tried something else. I also had to re model the bag straps to look like they'd exploded outwards. Looking back I should have done that first and then textured it. But it's done now..so oh well...

A texture start...



After finally finishing the models...and the UV-ing, I could finally start texturing. 

Almost finished...






Here we see the lesser spotted almost finished modelled stormtrooper... This was most of the model finished. From here I then went and finished tidying various bits and pieces. These also highlight how i used the unreal man to gauge size and also his robot leg that was a last minute addition.


A start





These 3 show the model already part made, I spent a few weeks focusing on the helmet just to make sure that it was the right size compared to the rest of the body. From there I started to model the rest of the body using cylinders and spheres. I also used the Unreal man to get the proportions rights, so the arms or legs weren't too long etc.

Last Man Standing


A few sketches I had done in my free time using a biro had looked more at the animated asthetic, the thin arms and drawn out face and was a style that I quite liked. So I tried to use it again, this image takes place after my diorama, to show how hard my character really is, after being shot and blown up, he's still standing. Just.